BLACKJACK FOR PROFESSIONALS
Best-known card counting strategies
In the professional card counting-based Blackjack there are of course several counting systems. Some are very complicated and hardly usable in practice. The main difference between the various systems is in selecting of card groups and weighting of these.
Counting systems:
|
Card values |
Name |
A |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
T |
BASIC |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
UNBALANCED |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
-2 |
SUPER-SIMPLE OPT-I |
0 |
0 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
-1 |
REVERE PM |
-1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
0 |
-1 |
RED SEVEN |
-1 |
1 |
1 |
1 |
1 |
0 |
R:1* |
0 |
0 |
-1 |
HI-OPT I 6+6 |
0 |
0 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
-1 |
HI-OPT II |
0 |
1 |
1 |
2 |
2 |
1 |
1 |
0 |
0 |
-2 |
HI-LOW |
-1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
-1 |
WONG HIGH-LOW |
-1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
-1 |
WONG Halves |
-2 |
1 |
2 |
2 |
3 |
2 |
1 |
0 |
-1 |
-2 |
WONG Halves |
-1 |
0.5 |
1 |
1 |
1.5 |
1 |
0.5 |
0 |
-0.5 |
-1 |
ZEN |
-1 |
1 |
1 |
2 |
2 |
2 |
1 |
0 |
0 |
-2 |
HORSESHOE |
0 |
1 |
2 |
2 |
3 |
2 |
2 |
1 |
-1 |
-3 |
REVERE POINT COUNT |
-2 |
1 |
2 |
2 |
3 |
2 |
1 |
0 |
0 |
-2 |
OPT1-6+6 W/ ACE |
0 |
0 |
1 |
1 |
1 |
1 |
0 |
0 |
0 |
-1 |
ANDERSEN |
-2 |
1 |
1 |
1 |
2 |
1 |
1 |
0 |
-1 |
-1 |
GRIFFIN |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
0 |
0 |
-1 |
ITA |
-1 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
-1 |
-1 |
USTON APC |
0 |
1 |
2 |
2 |
3 |
2 |
2 |
1 |
-1 |
-3 |
USTON SS |
-2 |
2 |
2 |
2 |
3 |
2 |
1 |
0 |
-1 |
-2 |
USTON +/- |
-1 |
0 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
-1 |
OMEGA II |
-2 |
1 |
1 |
2 |
2 |
2 |
1 |
0 |
-1 |
-2 |
KO |
-1 |
1 |
1 |
1 |
1 |
1 |
1 |
0 |
0 |
-1 |
UNBALANCED: Unbalanced system, counting starts from minus 4 at the top of the shoe
RED SEVEN: * value of red 7: plus 1; black 7: 0.
Recommended counting systems by development team of Blackjack simulator BJ777.
|
Card values |
Name |
A |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
T |
ICE 4,5 |
0 |
0 |
1 |
3 |
3 |
1 |
1 |
0 |
-1 |
-2 |
ICE Pyramid |
0 |
0 |
1 |
2 |
3 |
2 |
1 |
0 |
-1 |
-2 |
ICE Dealer Crash |
-2 |
1 |
2 |
3 |
3 |
2 |
1 |
0 |
-2 |
-2 |
|