There are further settings in the window you can activate with the More Settings button.

Shuffling: Here you can select the method for generating random numbers and you can set a shuffle repeating mode as well. The shuffle of the shoe is done by generating random numbers. Shuffling of a shoe demands as many random numbers as many cards there are in the shoe.

  • Random number generator:
    • LC 32 : A linear congruential generator with period length of 232−1. This is the most widespread method for generating random numbers. In our case the LC 32 has the disadvantage of producing repeated numbers after generating ca. 4 billion random numbers, so this method can be used only for simulations significantly shorter than this period. 4 billion random numbers are sufficient for shuffling maximum 82 million single deck shoes. (Linear Congruential Generator, D. H. Lehmer, 1949)
    • KNUTH A55 : An additive random number generator with period length of 255−1. Its period length is longer than that of the previous one by several magnitude orders, so you need not count on recurrence of the sequence of numbers. However, because of theoretical considerations it is not completely reliable (its 3 dimensional distributions are problematic). (Additive Generator, Mitchell-Moore, 1958)
    • MT32: Mersenne Twister random number generator with period length of 219937−1. Maybe this is now the best known generator. It passed all statistical tests, its multidimensional behavior is excellent and its period length is practically infinite. This is the recommended option. (Mersenne Twister: improved TGFSR generator, Makoto Matsumoto and Takuji Nishimura, 1996)
  • Fixed shuffle:
    • If it is on, it waits for a number that will be the starting point of the random number generator. Then every shoe with a certain serial number will be shuffled in the same way as the shoes with the same serial number in the previous runs, but of course the subsequent shuffles of the shoes will be different. As a result of this the simulated results will be exactly the same, if you do not change any other setting.
    • If it is off, the starting point is the beginning moment of the simulation, i.e. the starting point is random-like as well. Normally this button should be in off position.

Player's bankroll calculation: parameters necessary for the calculation of the bankroll of the player.

  • Average hand per hour : average number of hands played hourly by the player.
  • Risk of Ruin : Percentual likelihood of losing the total bankroll. (This is the only parameter in this window you can change also after finishing the simulation.)

RC to TC conversion in strategy: This refers solely to the strategy of the game.

  • Method : Method of RC to TC conversion. Here you can choose between two totally different methods. You can apply division by the remaining deck under various precisions (precision on a whole, a half, a quarter and a card) or constant division, when RC is always divided by a constant number (1,2,3,4) independently of the remaining deck number.
  • Rounding : This is the method of rounding. After the division a whole number should be made from the result. This can be done in 3 various ways:
    • Floor : Rounding to a smaller or equal whole number, for example 1.8 −> 1,   −1.3 −> −2.
    • Truncate : Rounding of positive numbers to smaller, negative numbers to larger numbers, for example 1.7 −> 1,   −1.7 −> 1,  i.e. simply cutting the decimal fraction.
    • Round : Rounding to the nearest whole number, i.e. 1.1 −> 1,   1.7 −> 2,   −1.1 −> −1,   −1.7 −> −2.

Test settings:

  • Dealer stand on the first two cards : Here you can switch off the strategy of the dealer, i.e. the dealer does not hit cards. It is possible to set such a "strategy" for the player(s) as well. This simulates a game in that the deal is followed immediately by the payout. Normally this should be always switched off.

 

Prev. | Next